Attached models can’t collide — the attach system manages them. Detach to enable.
Gap
Display
Material Presets
Browse
Select a model in SCENE tab
—
Properties
Type
Color#ffffff
+
MAP✕
Specular (Phong)
Shininess30
Spec Color
+
MAP✕
Roughness0.50
+
MAP✕⇄
Metalness0.00
+
MAP✕⇄
Normal1.00
+
MAP✕
Bump1.00
+
MAP✕⇄
Opacity1.00
+
MAP✕⇄
Emissive1.0
+
MAP✕⇄
CAD quality
Gem · interior
Engine
Environment
Custom map
Bounces4
IOR2.42
Dispersion.020
Tint
Density0.15
Gem · coat
Reflection0.50
Coat rough0.00
Matcap
Matcap
+
MAP✕
Hue0°
Saturation1.00
Blur0.0
Toon
Tones
Physical Properties▸
Clearcoat0.00
CC Rough0.00
Transmission0.00
IOR1.50
Thickness0.00
Atten. Dist∞
Atten. Color
Dispersion0.00
Iridescence0.00
Irid. IOR1.30
Irid. Thick400
Sheen0.00
Sheen Color
Specular1.00
Spec Color
+
MAP✕
UV Transform▸
Offset X0.00
Offset Y0.00
Repeat X1.00
Repeat Y1.00
Rotation0.00
Resizing the object tiles the texture instead of stretching it — it keeps the size it has now.
📦 Auto-saved library found
My Models
No saved models yet
Import Data
Supports: JSON array · CSV · Google Sheets (File → Share → Publish as CSV)
Products
No meshes in library yet
Saved Materials
No custom materials saved yet
0———
Select a model in the SCENE tab first
States
Source clips
Events
WHEN
ON MESH
ANIMATE
TO STATE
LOOP MODE
CYCLE STATES (in order)
0.4s
A group carries states — poses of its modifier stack. To trigger one, select the object a visitor clicks, add an event there, and choose this group as the event’s Target.
Click meshes in viewport to trigger events
Behaviors
TYPE
START
AXIS
GRAB MOVES
AXES + LIMITS (cm, local, from rest)
−+
−+
−+
The shopper drags the model along the ticked LOCAL axes. Type how far it may go in each direction — the −/+ signs are automatic. 0 and 0 (or empty) = no limit. Position uses your Settings unit (cm or m), rotation is degrees — both local, from the rest pose.
HANDLES (what the visitor drags it by)
SMOOTHING
0%
LOOK AT
FRONT AXIS
TURN LIMITS (°)
+Y−Y
+X−X
±Y = left / right · ±X = up / down — 0 locks a direction
SMOOTHING
60%
low = snappy follow · high = soft, trailing follow
DIRECTION
PARTS
DISTANCE (m)
0.5
OPEN TIME (s)
1.2
STAGGER
30%
MOTION
HOLD (s)
TIMES
Put it on an object to move its parts apart, or on a group to move its objects apart. Stopping it — a tap, the timeline or a marker action — closes it again.
MOVE (m)
TURN (°)
SIZE (%)
SWING AXIS
ANGLE (°)
COLOUR
GLOW
STYLE
SPEED (per second)
1
SEED
PATH (a shape)
TIME (s)
MOTION
ON PATH %
FRONT
UP
CAMERA
SMOOTHING
50%
Links the camera's target to this object while it runs — useful with Follow path, a state or the timeline moving it.
AMOUNT
0.1
SPEED (°/s)
30
STOP AFTER (loops · 0 = ∞)
Scroll Timeline
AT%
SCROLL MOVES
No keyframes yet. Set a % and click Capture.
Preview Scroll
0%
Export Smoothing
SlowFast
How fast animation catches up to scroll in exported viewer. End-user can also adjust via ⚙ in the viewer.
↗ Click EXPORT VIEWER to generate the scroll-driven HTML page.
Type an exact Google Fonts family name (case-sensitive). Unknown names simply fall back to the system font.
The quick brown fox jumps over the lazy dog
Background
On-screen buttons
Buttons on the page
These become the defaults in the Export / Publish dialog — you can still override them per export.
UI buttons
Button style
This project has a configurator, so the buttons take its brand colour and corners. Open the configurator
This project still uses the older AR fill and border colours, so some buttons keep them. Use Button style
Navigation & camera
Build the scene at real size (metres) so walking feels right. Computer: the keys always walk (W A S D or arrows, Q / E down / up, Shift to run); the switch button makes the mouse look around or orbit. Phones: a joystick for the left thumb.
Environment control
Background colours
Environment maps
A button on the published page opens a toolbar where visitors change the background colour, the environment map and its intensity. “Original” and Reset always bring back your own look. Re-publish to apply.
AR & VR
AR button
Advanced AR app
Off by default. Adds a separate file for the installed MeshMAX AR app — sharper swatches and material textures it can read. Your published page is not changed and does not download it. Publishing takes a little longer and uses some storage, so leave it off unless this project is shown in the app.
Published quality
Loading screen · MaxCredits
Max and Pro+ can remove these credits.
Turning this off removes the MESH MAX credit from your exported and published viewer.
This project was made from a template. The credit names the template and the person who made it.
PFX
NOTES
ANNOTATIONS
Clickable points pinned to a part. Place one on the model, then give it a tooltip, info card, camera move or trigger.
Guided tour
Zoom buttons on scroll pages
Measure distances on the model. Pick two points, or auto-measure a part's bounding box, then drag the A / B ends to reposition.